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GEC 2008

GEC 2008

What: A conference devoted to engineering and game development covering artistic, mathematical, and scientific aspects of the fields.

Saturday
March 29, 2008
10:00 a.m.— 9:00 p.m.

Erik Jonsson School
of Engineering & Computer Science
at The University of Texas at Dallas

See GEC 2008 for details.

Have you ever wanted to learn more about technology and its roles in creating an entertaining experience?

Game engineering is a broad discipline that covers a variety of artistic, mathematical, and scientific areas that are applied to the practical problem of creating entertainment media.

GEC 2008 features expert speakers to focus on technology and artistry of the computer entertainment industry. The workshops will represent a variety of experiences, including robotics and demonstrations of current and next generation tools and technology.