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Hard Surface Modeling with mark Van Haitsma of Id Software
March 27, 2010 @ 10:00 am - 12:00 pm
ABOSG is please to present:
Mark Van Haitsma Hard Surface Modeling
When: Saturday March 27th, 2010
Where: Collin County College room c104
Time: 10 AM till noon
Mark will talk about his work, as well as some tips and tricks for modeling hard surface objects and environments. A must for any aspiring environmental artist.
Mark landed his first job at an architectural rendering studio in Phoenix called Tin Cactus (now Studio F1). He then moved to Rainbow Studios (also in Phoenix) to pursue game production. At Rainbow, he worked on characters for Cars, the videogame based on the Pixar movie for the PS2, Xbox, Gamecube and Xbox360 versions.
After 2 years, Mark moved to Chicago to work for a company called Day 1 Studios to work on a 3rd person shooter called “Fracture”. He modeled vehicles, weapons, and lots of cool environments.
After leaving Day 1 studios, Mark freelanced, including modeling for Mass Effect 2, Beatles Rockband and a few other titles that have not been announced yet. Now, he finds himself working for Id Software as a vehicle/weapons artist on Doom 4.