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Substance and Unity
July 15, 2017 @ 10:00 am - 12:00 pm
“Substance for Unity” with Keegan Keene and J Marshall Pittman
Learn how to create materials in Substance Designer and Substance Painter that you can use in Unity. What are the considerations for creating model assets, especially modular assets, that can use Substance materials? Keegan and Marshall will show their production pipeline for the Starfleet VR project, that links Substance Designer, Maya, and the Unity game engine.
Keegan Keene is a student of 3D Animation and Game Art at Collin College and a Substance expert. He is a lab instructor at the College.
J Marshall Pittman is a professor of Communication Design at Collin College, CTO and Co-Founder of Augmented Traveler (an AR tourism startup), and a Unity Certified Developer.