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Texturing Theory and Techniques w JJ Bigley
February 15, 2020 @ 10:00 am - 12:00 pm
Texture Pipeline Techniques and Theory for creating story driven assets. I will overview my process for creating stylized/realistic textures inside of Adobe Photoshop, Advanced Photoshop Tricks, and talk techniques of scaling up the workflow procedural inside of Adobe Substance Software.
JJ Bigley is an artist, father, and instructor. He began using 3ds Max in 2003, graduated from the Art Institute of Dallas in 2012, and has worked on titles such as Aliens:CM, Borderlands, and Doom. Having spent now over 15 years in graphics, he happily remarks he is just getting started and is ready to wreck some art.
jjbart.com
IG:jjb.art