ABOSG
Building the Cities of Tomorrow in Real Time, Today
HNTB 5910 W Plano Parkway, Plano, United StatesDiscover how real time rendering is transforming the landscape of virtual production with Sr. Environment Artist, Daniel Najera. As a leading expert on pre-visualization at HNTB, Daniel brings 15 years of experience in film and games to the world of infrastructure solutions where he helps take client concepts to award winning design. In this talk, […]
Texturing Theory and Techniques w JJ Bigley
Collin College Spring Creek Campus 2800 E Spring Creek Pkwy, Plano, United StatesTexture Pipeline Techniques and Theory for creating story driven assets. I will overview my process for creating stylized/realistic textures inside of Adobe Photoshop, Advanced Photoshop Tricks, and talk techniques of scaling up the workflow procedural inside of Adobe Substance Software. JJ Bigley is an artist, father, and instructor. He began using 3ds Max in 2003, […]
September 2020 – David Weir-McCall
Please join us this September 26th, 2020 from 1pm to 2pm CST for our free online meeting with David Weir-McCall of Epic Games as he goes over Real-time Transformation in the AEC. From a background of Architecture and Technology, David currently works with the Epic Games Enterprise team in the AEC, spearheading the companies initiatives […]